This is just a rant I need to get out to like minded people…or anyone who reads this!
I’m an Admin on a text based multi-genre RPG site (sounds geeky as hell when I say that O.o) and obviously I’ve made a few RPGs and help others make theirs. The thing though is I’ve made a simple Freeform Bleach RPG that was easy to do since I knew locations from fact books etc and stuff was easy to organise, since players get approved and then I don’t need to bat an eye lash.
That’s easy to do really easy to do in fact with some time. Though I also run a Star Wars Traditional mod based RPG too, now here is where the rant starts! I didn’t create this game, a pal of mine did before he needed some help and I gladly jumped in with my fanatical Star Wars fanboy attitude. Everything was fine I knew what to do, I knew the setting, I had great ideas for character stories and such. So everything was fine. My pal did a few changes after a site change and I was fine with it UNTIL I decided to look into the Mechanics of the game itself and then things got troublesome.
There’s one thing to have a fun game that plays well, which I hope it does since I mod it, but there’s another when it plays well but the mechanics behind it are so flawed and unbalanced and just plain wrong it hurts a gamer like me. That way you play MyBrute and its fun to watch them play along till someone kills you with a 7 hits in a row with a dagger and they win! It’s just wrong! Unbalanced settings like this infuriate me so much and I hate how I’ve been blind to this injustice to faithful players!
So I’ve taken it upon myself to fix this injustice and to give balance and proper progression that should have been in place from day one. Which brings me to actually thinking of how a game plays, a very large chunk of what we do here but personally I never thought too much into it. Other than click here or shoot that and win woohoo! Simple Mechanics are easy to do but then you think of an RPG mechanic. Levelling up, skills, exclusive skills, power ups, items, currency etc and then things get really mind boggling.
I know have a book 20 pages full of ideas and number crunching to fix a simple Star Wars RPG that I love modding and playing. I’m obsessed with getting things balanced! All things must be balanced now so Non-Force Sensitive’s have some chance against a Force Sensitive even if it is running away and not dying. How many levels should I have? What sort of XP range should there be? What skills do I need? What stuff is missing? What stuff really needs taken out? Why the heck is that here? Why does a Padawan have Force lightning!? So many thoughts and questions to figure out and adjust.
I just wonder how the smeg do the like of Blizzard or other MMORPG makers balance stuff like this out. I can just picture one guy in a cubical with walls lined with pages upon pages of notes and ideas and scribbles or “The game is balanced” written in their own blood. It’s not easy I’ve realised at all, our games are simple so far point click shoot win, SIMPLE!
It’s now clear to me that though we have the skills to make a game, there is still so much to learn that it hurts your blummin mind! I just need to rant this off before thinking of what skills a Kushiban can and cannot have drives me to insanity.
So if you read this far well done have yourself a cookie!
Tags: rant, star, wars
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