First post woo! ^_^!
I feel I should share my thoughts a bit more on here and immerse in the lively community. It is also pretty relevant to you guys and gals! What I'm asking is when it comes down to it all, to the very essence and creation. Why do we play games? It amazes me how many people are actually afraid to play games like Silent Hill because they border on the obscene and yet others (myself included) actually enjoy being scared out of their wits time and time again. However on the other side of things why do people tirelessly play wii sports and destroy their households in a barrage of flailing limbs and others shunt it as heretic behaviour and a disservice to gaming? It would seem that there is a sort of mythology and heritage to gaming with belief in specific appeals but why do we place so much of ourselves into games?
Genre to genre, platform to platform, you have: your fanboys, your casuals, The Hardcore, your emos/goths, your kids and ofcourse The Americans and fanatical types. Though not expansive I think it gives us an idea of how gamers are pidgeon holed and shelved into do's and dont's of what games should be made like for them, But how do you ask every single player what they thought of your game and why they play it?
Would it even matter to some companies where the next iteration of their series was in regards to new directions or current pros and cons?
Does a community make a game that much more worthwhile, that more of a great game due to how they address the players needs and meet radical requests? What is Niché?
We as gamers, I think, are living in an age of doubt, cynicism and most of all mass appeal and commerce. There is money to be made in our back pocket and games companies (and ofcourse us when we make it) are wanting as much of it as they can. Projects cost more and risks are heavier blows to take. Yet the public stand still thirsty for more and continously asking for improvement and meeting their needs specifically upon request.
Listen>Learn>Plan>Develop>Repeat
As fans of games it is a great thing to behold when a company that produces games we play alot or like provides amazing service and dedication to our support and needs. However the rise and fall of this relationship between us as gamers and them as developers is a very risky path for any company, large or small, to take on.
So the developers must ask themselves before they ask the market what do they want from their project. Why do they play games? Why do they want to tirelessly make games for their players? Therefore we as budding developers should be asking the same questions, forget the market for five minutes.
Stop. Think, Why?
My choices? I would say emotional attachment to a player character is important, whether it be through the clothes and items I choose to bear or the interactions I'm allowed within the game towards the character. I derive a great enjoyment from customising parts of the game to my tastes and given the tools can get lost for quite sometime in making arrangements.
However I like things sort of simple with shades of complexity that are relevant to the context of the game. Same applies for me in regards to missions and relevance of the tasks set to the settings and environments. Goals and objectives can come in many varieties you might have a direct link in a menu to exactly what you are to do, or you might spend most of the game trying to figure exactly what your objective is.
Both approaches have their place in gaming (amongst many more) and I've enjoyed various games that use these methods but what keeps me playing through the same repetitive pattern of goal>quest>glory in every game is the context they set it in.
I clearly have a contradictory approach to game choice depending on the type of game and context it is set in and the features it offers. Sometimes I'll want a game because its simple and exactly what I'm looking for in that five minutes of boredom or pickup my Fisher Price/Gibson guitar and thrash the living daylight out of it in rock band. Other times I will spend hours frantically murdering/be murdered in online shooters or playing through quests in my ever growing collection of RPG's to get that hero feeling. However I still like an adrenaline filled race now and again with a side order of sport titles on hand for those moments.
It all depends on the mood, the scenery and the bang for my buck, and yet its about the communities/multiplayer, the glory and the revenge.
So in a glorified journey of text I honestly wonder if a simple question such as "why do we play games?" can have a simple answer in this age of gaming. With so much choice and so many options available for players these days is it any wonder that a player such as myself has such a varied opinion on such a simple matter?
Where do your tastes take you?
Tags: context, fellow, game, gamers, michael, musings, robertson, settings, tygasamurai
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