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Daniel Livingstone
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Daniel Livingstone replied to John Sutherland's discussion Closing WosGamers.ning.com
"Im not a fan of Kiltr as I dont think a group on Kiltr gives us the features we have on ning. If we are giving up on ning features, then Facebook is a much more straightforward option. We have a fan page here: http://facebook.com/UWSCreativeTech And…"
May 11
Daniel Livingstone replied to Peter Bloomfield's discussion C++ graphics programming job at Vertual
"forwarded this to the graduating students. You should get some applications..."
May 2
Daniel Livingstone shared their discussion on Facebook
Apr 25
Daniel Livingstone posted a discussion

yet another date to be digital programme from abertay....

Hi there,On 7th of May 2012, Virgin Media will launch the ‘100 Day Game Project’ giving young graduate student teams and start-ups the opportunity to develop a game with the support of Abertay University and some of the most experienced names in the gaming industry.Virgin Media are currently looking for teams of four to enter their mobile game idea on iOS or Android based on innovation, iterative-built design and broad appeal. The winning team will develop the game within 100 days and be hosted…See More
Apr 25
Daniel Livingstone posted a discussion

Get to Brighton...

Scholarships to attend Develop, the UK's largest game developer conference. Loads of people, lots of talks, lots of fun. More details below....------------------------Deadline for E3, ChinaJoy, IGDA Summit, and Develop: Brighton Scholars For current Ph. d, Graduate and Undergraduate students across the globe in all crafts. Learn here…See More
Apr 19
Daniel Livingstone posted a status
Apr 17
Daniel Livingstone posted a status
"Just read the Michael Abrash blog post linked to from here: http://feedproxy.google.com/~r/RockPaperShotgun/~3/ykFSqUm3D9s/ - worth reading"
Apr 15
Daniel Livingstone posted discussions
Apr 13

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C++ and OpenGL. ish.

Contact...

Office: H246
Phone: 0141 848 3893
email: daniel.livingstone@uws.ac.uk

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Daniel Livingstone's Blog

Posts from SIGGRAPH

SIGGRAPH proper starts tomorrow. Meanwhile, its day 2 of the co-located conferences Computational Aesthetics (CAe), Sketch Based Interfaces and Modelling (SBIM) and Non-Photorealistic Animation and Rendering (NPAR). Site here: http://www.cl.cam.ac.uk/conference/cae-sbim-npar-2011/

 

The NPAR work is probably the most interesting (for me anyway), including a range of work that create NPAR images and video…

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Posted on August 6, 2011 at 19:00 — 16 Comments

New Year Message 2011

Wishing you all a happy (and successful) new year for 2011.

I'm taking a break from working on a project report to write this - my January is looking pretty busy with lectures & labs for a new module to prepare (the previous lecturer retired, leaving nothing in a state that I can use), a research project to get back on track, some other work to write up, and a whole load of exams and coursework coming my way soon for marking... yikes.

December was largely a personal write…

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Posted on January 4, 2011 at 23:03

Minecraft - First thoughts

I've been aware of minecraft for a while. Even had watched one of the basic gameplay videos, and knew that it was pulling in a lot of money.



Today I got to observe a few folk playing - and from their islands and tunnel complexes and items they'd build it became clear how rich the game is in terms of items to accumulate and play with and how well tuned it is as a virtual toy.



Endless click-on-this, click-on-that gameplay that allows you to invest near infinite amounts of time… Continue

Posted on October 8, 2010 at 0:26 — 7 Comments

UNversity... the final sprint

The *final* day of UNversity approaches - Wednesday 15th of September and it's all over for the summer - giving me a few days to tot up final scores before induction week begins for next year's first year students!



We have now got 4 'finished' games submitted...

Continue

Posted on September 9, 2010 at 21:09

Forum discussions no longer showing up on front page activity feed

For whatever reason, discussions in forums no longer seem to show up on the front page activity feed.
To try and redress this a bit, I've changed the forum page to show most recently discussed items instead of categories.
If I can plug a forum rss feed onto the front page I might change this back...

Posted on August 30, 2010 at 9:48 — 1 Comment

Comment Wall (22 comments)

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At 14:47 on November 25, 2011, Spyke said…

http://www.youtube.com/watch?feature=player_embedded&v=00gAbgBu8R4

 

You saw this? Don't know if I believe it or not, some big claims!

At 13:27 on August 28, 2011, Neil finlay said…
Hey Daniel,

When does the new semester start? I've not received any info regarding this...

Is there any info on this site? I haven't come across anything, but I might just not be looking hard enough :P
At 11:47 on August 12, 2011, Kieran Nelson said…

Hey Daniel,

 

The job is totally awesome, better than I could have hoped! First title I worked on was the port of the Doctor Who iOS game, we were porting it to Windows 7 Touch for slate/tablet pcs. That was a nice easy introduction because it was built in XNA but it was proper 3D so got a bit more experience using matrices, vector maths and also got to do a bit of work with custom shaders in HLSL.

 

Currently we're working on Funpark Friends, our next big release for iOS. (It's already been announced and stuff) Should be soft launching nowish so it's all go in the office. It's weird working on a mac but it's written in objective C++ so at least that's a bonus. Learnt lots of crazy useful C++ things like event handlers, server connectivity, shared pointers and all sorts!

 

Think I'll be on this till I finish in a couple of weeks, would like to be involved in the other projects which are all very cool but I'll settle for having my name in the credits of two actual games :D

 

I'll give everyone a full report when I get back!

At 15:05 on May 27, 2010, Michael Gormley said…
I've been meaning to say something for a while now but we've been preparing for a launch of our products for a while now and been in a pretty massive crunch.

Yesterday, our first project as Outback Gaming went live;

http://www.unionjackpots.com/games/download/

I did a huge amount of work on the actual client application, but also did alot of polishing and bug fixing on the games themselves.

Now to find my way back to video game development.... ;)
At 16:01 on May 6, 2010, Barry Wood said…
Where do i begin!

I've got 3 released titles out there:

Are You Smarter Than A 5th Grader (XBLA)
Invincible Tiger: The Legend of Han Tao (XBLA, PSN - Worlds first stereoscopic 3d game!)
Karaoke Revolution (Xbox 360, Playstation 3 & Wii)

And i'm currently working on a project natal release title! But not allowed to talk about it just yet. I'm the lead Natal programmer on this... moving up in the world lol
At 5:43 on December 12, 2009, Chris Crawford said…
I don't know how often I'll be able to visit -- my wife made me swear off blogs because it could become a time trap too easily.
At 20:31 on December 5, 2009, Anika Uhlemann said…
:D Great they still think I am not a real person :D

Well I take that as compliment ;)
At 16:47 on November 4, 2009, Razvan Mocanu said…
I mean, several people have tried to get an account with that website.
At 16:46 on November 4, 2009, Razvan Mocanu said…
Several people have tried, but did not succeed. That's the only reason I posted that.
At 10:49 on November 3, 2009, Fiona Littleton said…
I "get around" - wait - that came out wrong!! hope all is well - you heading to coventry virtual worlds workshop next week?
 
 
 

Forum

Closing WosGamers.ning.com 2 Replies

Started by John Sutherland in News. Last reply by Daniel Livingstone May 11.

C++ graphics programming job at Vertual 2 Replies

Started by Peter Bloomfield in Portfolios & Employment. Last reply by Peter Bloomfield May 2.

Get to Brighton...

Started by Daniel Livingstone in Portfolios & Employment Apr 19.

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