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Game Maker

For discussions re the Game Maker game engine/ide.

Location: Paisley, Ayr, Hamilton
Members: 52
Latest Activity: Dec 11, 2011

YoYo Games website : here

tutorials here

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Comment by Adam Ferguson on December 11, 2011 at 17:12
Haha wish i knew about that i just made loads of 30 sec clips with fraps!
Comment by Liam McVie on December 11, 2011 at 17:10

Ye i noticed that with fraps. Thanks il try cam studio

Comment by Steven Gordon on December 11, 2011 at 17:08

It's called fraps but the free version will only record about 30 seconds. I  used CamStudio its free and worked fine for me

Comment by Liam McVie on December 11, 2011 at 16:59

Does anyone remember the program in the labs for video capturing? im trying to remember it so i could get the game recorded.

Comment by Damian Murison on December 11, 2011 at 14:56

do yous know how to carry health a long to next room as well with lifes and score??

Comment by Lorenzo Boni on December 11, 2011 at 14:24

Okay, I'm totally screwed and will have no game if I can't get what seems like a really simple to work.
I have the scrolling shooter, I flipped it on it's side to make it a horizontal one. Whenever enemies get past me and leave the screen they don't spawn back at the start like they should. I figured it would be a simple swap of the x and y variables and width's and heights but no...please can someone help me with this

Comment by Lewis Mullan on December 11, 2011 at 11:36

Thanks man but I got it, i used a timeline which was pretty easy and now things spawn at the times i set but thanks 

Comment by Sean Mc Kay on December 11, 2011 at 11:34

One of the simplest ways to do waves is to refresh the room whenever everyone's dead (or a timer runs out, or a switch is pressed, etc.) and then use global variables to define things such as health, wave number.

However, I did it by making a spawn point, since I'm not familiar with global variables. It's pretty much the same, except the room doesn't get refreshed, the spawner just gets reactivated. When the spawner is done spawning, do not destroy it, as it's simpler to store the level details in that than in any other sprite.

Comment by Lewis Mullan on December 10, 2011 at 20:05

Hey the last thing I need working is a wave spawn, does anyone know how to get waves to come in at certain times?

Comment by Damian Murison on December 10, 2011 at 12:04

right im going to try and explain how I set up my variables for my boss to spawn

in my boss object I set up

  1. I add event create-set a variable "enemy_count" value "20"
  2. add a step event-set a test variable "enemy_count" vaue "0" small than
  3. Start of a block-"create a instance of object 27" x=0 y=0
  4. add a Jump to postion x=288Y=96
  5. end of block

whent to my bullet object when it collison with enemy

  1.  set a variable "enemy_count" value "-1"
  2. applise to other
  3. Relative

how wrong is this lol cause it aint working :P

 

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