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Gamasutra Features

Postmortem: Days of Wonder's Ticket to Ride Pocket

The developers of Ticket to Ride take a look at the complexities that drive the development of an iPhone title -- even one that's based on both an existing board game and successful iPad app can encounter a lot of difficulties in planning and implementation.

The Vita Interview

Today, Sony launches its latest portable console in North America and Europe, but has the company learned its lessons from the PSP and does it have what it takes to compete with Apple? Gamasutra speaks to Scott Rohde, Sony's senior vice president of Worldwide Studios, to find out.

Gamification Dynamics: Identity and Story

What dynamics of games can be used in gamification, and how can they be used? Badgeville's Tony Ventrice has identified several, and in this latest installment of his series, explores how identity and story function in games.

 

App Store Reality Check

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Free webinar on multi-core programming with NVIDIA GPUs

Discussion posted by Daniel Livingstone 1 hour ago
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Discussions posted by Daniel Livingstone yesterday
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MD5 loader, inverted normals

Hi, I'm currently working on an MD5 loader and having problems with the normals. I cant get them to display properly unless I enable front face culling. Basically what I want to do is flip them so I can work with back face culling. I've tried flipping vectors I use to calculate the crossproduct and tried different orders to calculate the vector as well. But no matter what I try the it always require front face culling. Below is the code I use to calculate the normals://Iterate through all the…See More
Discussion posted by Christoffer Pettersson Sunday
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Michael Cameron is now a member of WoSGamers Sunday
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skull1

digital painting of a skull. nout too exciting, but i needed an excuse to try colouring.
Photo posted by Jonathan Callaghan Feb 16
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Daniel Livingstone replied to Daniel Livingstone's discussion 'Invited speakers: Philip Farquharson & Craig McHugh, Eutechnyx'
Note, room details now confirmed: the talk will be in E337
Feb 13
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Ross Forshaw replied to Daniel Livingstone's discussion 'for all the poor folk studying graphics programming...'
That tree isn't balanced.... It might topple over....
Feb 13
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Daniel Livingstone replied to Daniel Livingstone's discussion 'for all the poor folk studying graphics programming...'
lol, well in that case here is one for everyone who took algorithms class: http://xkcd.com/835/
Feb 12
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Christopher Taylor replied to Daniel Livingstone's discussion 'for all the poor folk studying graphics programming...'
dammit XD i came on here for a serious reason..........now lost 30mins-1hours on that site n completely forgotten why i came here >.< XD
Feb 11
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Discussions posted by Daniel Livingstone Feb 11
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Photos posted by Jonathan Callaghan Feb 10

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Daniel Livingstone

Free webinar on multi-core programming with NVIDIA GPUs

Started by Daniel Livingstone in Tech Chat 1 hour ago.

Daniel Livingstone

Jobs in Glasgow at ScienceSoft

Started by Daniel Livingstone in Portfolios & Employment yesterday.

Daniel Livingstone

Jobs in Dundee at Waracle

Started by Daniel Livingstone in Portfolios & Employment yesterday.

Christoffer Pettersson

MD5 loader, inverted normals - Fixed!

Started by Christoffer Pettersson in Tech Chat on Sunday.

Daniel Livingstone

Invited speakers: Philip Farquharson & Craig McHugh, Eutechnyx 2 Replies

Started by Daniel Livingstone in Teaching & Learning @UWS. Last reply by Daniel Livingstone Feb 13.

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Adriaen Alexander

NoobToober.com NoobTooberNetwork

Posted by Adriaen Alexander on January 30, 2012 at 1:00am

Peter Bloomfield

Elements of Modern C++ Style (i.e. C++11)

Posted by Peter Bloomfield on October 31, 2011 at 9:58am — 13 Comments

Daniel Livingstone

Posts from SIGGRAPH

Posted by Daniel Livingstone on August 6, 2011 at 7:00pm — 16 Comments

Peter Bloomfield

First thoughts on a new job

Posted by Peter Bloomfield on August 5, 2011 at 10:30pm — 6 Comments

The growing popularity and ambition of music composed for video games


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