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Gamasutra Features

Talking the Future of Minecraft

In December, Markus "Notch" Persson handed the reins of Minecraft development to Jens "Jeb" Bergensten, and in this interview, he explains what the future holds for the massively popular indie game and what he expects to concentrate on as far as additions go.

Building Games that Run on Poor Mobile Connections

The former SVP of engineering of Moblyng, developers of Social Poker Live, explains the ins and outs of getting network traffic up and running over spotty cell connections using HTML5.

Postmortem: Mode 7 Games' Frozen Synapse

The story of how the popular and acclaimed indie strategy game took shape, straight from Mode 7 Games joint-managing director Paul Taylor -- including both how the game exceeded the team's expectations and how they were unprepared for its success.

 

App Store Reality Check

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Latest Activity

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Lex O'Carroll replied to Daniel Livingstone's discussion 'Computer Game Technology Timetables'
for me also. typical.
1 hour ago
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Ian Young replied to John Sutherland's discussion 'Controversy' in the group Analysing Games 2010-11
file 404 not found on that link
2 hours ago
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Analysing Games 2010-11

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for those studying this module with Dr J.
Ian Young joined John Sutherland's group 2 hours ago
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Nicola Gallacher replied to Daniel Livingstone's discussion 'Computer Game Technology Timetables'
dunno if its just me but i think blackboards down :(
4 hours ago
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Daniel Livingstone replied to Daniel Livingstone's discussion 'Computer Game Technology Timetables'
See school of computing info centre on blackboard.. should be there.
19 hours ago
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David Farrell replied to Daniel Livingstone's discussion 'Computer Game Technology Timetables'
Any 2nd year timetables for TR2?
23 hours ago
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SparrowD commented on Kieran Nelson's group 'SGJ 2012'
Let the jams begin!
yesterday
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Kalakian commented on Kieran Nelson's group 'SGJ 2012'
Damn, I should revived my old R2 unit :P Virtual server up and running with Redmine and SVN, just in case we can't get access to a reliable external server. Cyas the morra ... it's sleepy time for me
yesterday
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Giovanni Masucci commented on Kieran Nelson's group 'SGJ 2012'
ok cables (all that i can find) and a wireless/wired hub too, plus general kit i think may be handy.  Sort of the same principal i use for books but for a lan, ask kalakian what it used to be like at lans many many moons ago lol
yesterday
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Tam commented on Kieran Nelson's group 'SGJ 2012'
I shall be there slightly later, I dont finish work till 2 so I shall be hauling ass soon as I finish so I should get there by about 3.30, 4. You should all look out for alijica and hayley too, since they dont know you all :P and we need artists
yesterday

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Forum

Daniel Livingstone

Computer Game Technology Timetables 13 Replies

Started by Daniel Livingstone in Teaching & Learning @UWS. Last reply by Lex O'Carroll 1 hour ago.

Daniel Livingstone

Jobs via Edge

Started by Daniel Livingstone in Portfolios & Employment on Wednesday.

Daniel Livingstone

Blitz Game Studios Open Days - 2012 8 Replies

Started by Daniel Livingstone in Portfolios & Employment. Last reply by Keith Grant on Tuesday.

Daniel Livingstone

Game design job at WeeWorld (glasgow) 1 Reply

Started by Daniel Livingstone in Portfolios & Employment. Last reply by Daniel Livingstone on Tuesday.

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Peter Bloomfield

Elements of Modern C++ Style (i.e. C++11)

Posted by Peter Bloomfield on October 31, 2011 at 9:58am — 13 Comments

Daniel Livingstone

Posts from SIGGRAPH

Posted by Daniel Livingstone on August 6, 2011 at 7:00pm — 16 Comments

Peter Bloomfield

First thoughts on a new job

Posted by Peter Bloomfield on August 5, 2011 at 10:30pm — 6 Comments

Scott Roberts

Mount and Blade - Glasgow edition

Posted by Scott Roberts on July 15, 2011 at 10:59pm

The growing popularity and ambition of music composed for video games


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