Posted by John Sutherland on February 8, 2010 at 9:43pm — 3 Comments
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Friday
December 18, 2009 at 9am to February 21, 2010 at 5pm – Liverpool
February 10, 2010 from 2pm to 4pm – P118 (Paisley Campus)
Saturday
Tuesday
March 9, 2010 all day – Brough Hall
March 9, 2010 all day – UWS Paisley (various)
The GamesBeat@GDC Summit taking place at Game Developers Conference in San Francisco next month has announced new keynote and panel speakers including OnLive's Steve Perlman, GameStop Digital's Chris Petrovic, and Sony's Jack Buser. The summit is a partnership between technology site Venturebeat and the Think Services Game Group, and will take place on Wednesday, March 10, the second day of the GDC Summits. The theme for the business summit is "Disruption 2.0," and according to ...
Every week, sister iPhone site FingerGaming rounds up the top-grossing iPhone and iPod Touch applications, as current that day in the iTunes App Store, and this chart is now available on Gamasutra. This week's U.S. iPhone revenue charts see the Tapulous-developed Riddim Ribbon surpass Doodle Jump in its debut week, as Assassin's Creed II rivals Chinatown Wars in daily sales numbers. This chart allows end users to see who is making the most money on ...
Bigpoint, a developer and publisher of browser-based and downloadable games like DarkOrbit and The Pimps, has opened a new multipurpose office in Silicon Valley, California, to strengthen its U.S. presence. This makes the second U.S. location for Hamburg-headquartered Bigpoint, which also operates in New York as well as Berlin and Malta. The new studio will include game development facilities, business development, and marketing staff. For the next several months, Bigpoint founder and CEO Heiko Hubertz ...
In highlights from Gamasutra's Member Blogs, our weblog writers examine how the game medium often destroys emotional ties with characters, why chasing perfection can be a bad thing, and how making games is a game in itself. Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals. Our favorite blog post of the week will earn its author a lifetime ...
[In the latest Road to the IGF interview with 2010 IGF finalists, Gamasutra speaks with Star Guard's Loren Schmidt, who explains why "retro" isn't always the best term for a "low-fi" game.] Loren Schmidt's Independent Games Festival finalist Star Guard resembles an Atari 2600 game, but don't call it "retro." The side-scrolling platform shooter is up for the Excellence In Design award for IGF 2010. It might appeal to a gamer's innate sense of nostalgia ...
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